ABOUT / Novi Sad, Serbia

MARKO BOKAN

3D Artist · Architect · OpenUSD & Robotics Simulation

Marko Bokan is a senior 3D artist and architect based in Novi Sad, Serbia, with more than 10 years of experience across architectural, product and furniture visualization.

His current focus is OpenUSD, NVIDIA Isaac Sim, robotics simulation, synthetic data and digital-twin workflows. His background in visual production, CAD, modeling and technical 3D now informs simulation-ready assets, SimReady workflows and Physical AI workflows.

That work builds on extensive experience in modeling, materials, lighting, rendering and post-production. The selected projects document the transition into simulation through asset preparation, physical behaviour and repeatable validation.

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PROFESSIONAL EXPERIENCE

Visual production.
Professional practice.

2020 – Present

Magnameta AB

Senior 3D Artist · Remote / Sweden

Production of photorealistic studio and interior imagery, including modeling, texturing, lighting, rendering and post-production. Collaboration with designers, engineers and marketing teams.

2017 – 2020

Superspace AB

Lead 3D Artist · Remote / Sweden

Directed 3D production for architectural, furniture and product visualization. Managed remote workflows and delivered photorealistic CGI assets across client projects.

2015 – 2017

Case3D

Mid-Level 3D Artist · Novi Sad, Serbia

Built detailed 3D models from CAD files and developed materials, textures and lighting for architectural and interior visualization.

EDUCATION

Architecture &
Urban Planning.

Master’s and Bachelor’s in Architecture and Urban Planning

University of Novi Sad
Faculty of Technical Sciences
2008 – 2013

TOOLS & TECHNICAL FOCUS

Established craft.
Current technical focus.

The professional foundation is 3D visualization. OpenUSD, Isaac Sim and robotics simulation are the current technical focus.

The groups below describe the working toolkit, with different levels of experience across tools and workflows.

01

TECHNICAL / SIMULATION

OpenUSD · NVIDIA Isaac Sim · SimReady · PhysX · Synthetic data · MQTT · Python-assisted workflows

02

3D / CAD

Autodesk 3ds Max · Blender · AutoCAD · Marvelous Designer

03

RENDERING

FStorm · Corona Renderer · V-Ray

04

POST-PRODUCTION

Adobe Photoshop · Foundry Nuke · Adobe Lightroom

05

AGENTIC / DEVELOPMENT WORKFLOW

Codex · Claude Code · Visual Studio Code

HOW I WORK

Human-in-the-loop.
Agent-assisted.

I define the workflow, set simulation requirements and make the artistic and technical decisions. Codex and Claude Code support scripting, automation, USD inspection and repeatable numerical tests. I remain responsible for debugging decisions, QA and acceptance of major changes.

CONTACT / CV

Let’s make
things work.

Technical art, simulation-ready assets,
and thoughtful 3D workflows.

Emailmarkobokan88@gmail.comLinkedInlinkedin.com/in/markobokan/CVDownload PDFMore about my approach