ABOUT / Novi Sad, Serbia
MARKO BOKAN
3D Artist · Architect · OpenUSD & Robotics Simulation
Marko Bokan is a senior 3D artist and architect based in Novi Sad, Serbia, with more than 10 years of experience across architectural, product and furniture visualization.
His current focus is OpenUSD, NVIDIA Isaac Sim, robotics simulation, synthetic data and digital-twin workflows. His background in visual production, CAD, modeling and technical 3D now informs simulation-ready assets, SimReady workflows and Physical AI workflows.
That work builds on extensive experience in modeling, materials, lighting, rendering and post-production. The selected projects document the transition into simulation through asset preparation, physical behaviour and repeatable validation.
Download CV ↗Explore selected work ↗
PROFESSIONAL EXPERIENCE
Visual production.
Professional practice.
- 2020 – Present
Magnameta AB
Senior 3D Artist · Remote / Sweden
Production of photorealistic studio and interior imagery, including modeling, texturing, lighting, rendering and post-production. Collaboration with designers, engineers and marketing teams.
- 2017 – 2020
Superspace AB
Lead 3D Artist · Remote / Sweden
Directed 3D production for architectural, furniture and product visualization. Managed remote workflows and delivered photorealistic CGI assets across client projects.
- 2015 – 2017
Case3D
Mid-Level 3D Artist · Novi Sad, Serbia
Built detailed 3D models from CAD files and developed materials, textures and lighting for architectural and interior visualization.
EDUCATION
Architecture &
Urban Planning.
Master’s and Bachelor’s in Architecture and Urban Planning
University of Novi Sad
Faculty of Technical Sciences
2008 – 2013
TOOLS & TECHNICAL FOCUS
Established craft.
Current technical focus.
The professional foundation is 3D visualization. OpenUSD, Isaac Sim and robotics simulation are the current technical focus.
The groups below describe the working toolkit, with different levels of experience across tools and workflows.
TECHNICAL / SIMULATION
OpenUSD · NVIDIA Isaac Sim · SimReady · PhysX · Synthetic data · MQTT · Python-assisted workflows
3D / CAD
Autodesk 3ds Max · Blender · AutoCAD · Marvelous Designer
RENDERING
FStorm · Corona Renderer · V-Ray
POST-PRODUCTION
Adobe Photoshop · Foundry Nuke · Adobe Lightroom
AGENTIC / DEVELOPMENT WORKFLOW
Codex · Claude Code · Visual Studio Code
HOW I WORK
Human-in-the-loop.
Agent-assisted.
I define the workflow, set simulation requirements and make the artistic and technical decisions. Codex and Claude Code support scripting, automation, USD inspection and repeatable numerical tests. I remain responsible for debugging decisions, QA and acceptance of major changes.
CONTACT / CV
Let’s make
things work.
Technical art, simulation-ready assets,
and thoughtful 3D workflows.