Simulation environments you can trust.

AI tools and scans generate environments fast.

Robotics teams need environments that behave correctly.

We engineer the difference.

Validated inside NVIDIA Isaac Sim. Collision hulls, contact offsets, and solver stability verified before delivery.

Discuss a pilot

“Simulation-ready” does not mean “simulation-trusted”

Environments that render correctly can still fail in simulation. These are observed failure modes, not hypothetical ones.

Failure ModeWhat Breaks
Wrong scale (2–10 cm drift)Planner rejects valid paths. Grasp points miss by enough to fail manipulation tasks.
Unstable collision meshesObjects jitter at rest, explode under contact, or clip through surfaces. PhysX solver diverges.
Incorrect friction coefficientsWheels slip on flat ground. Grasps drop objects that should hold. Locomotion metrics become unreliable.
Broken semantic labelsLabels don't match geometry boundaries. Perception models learn incorrect object mappings.
Non-deterministic contact behaviorEvaluation results drift 5–15% between identical runs. Debugging becomes impossible.

These failures silently corrupt training and evaluation. Your policy learns the wrong thing. Your metrics lie. You discover the problem months later in hardware tests.

Simulation speed is no longer the bottleneck. Simulation trust is.

What we do

We take AI-generated, scanned, or manually built environments and make them reliable for robotics simulation. Each fix addresses a specific failure mode.

Problem

Scale drift from scanning or AI generation

Fix

Geometry and scale verification against reference measurements

Result

Objects match real-world dimensions within ±2 mm

Problem

Collision meshes that cause solver instability

Fix

Rebuild collision hulls with proper convex decomposition and contact offsets

Result

Objects rest stable, no jitter or explosion under load

Problem

Friction values that break locomotion or grasping

Fix

Material and friction calibration based on expected contact behavior

Result

Wheels grip, grasps hold, contacts behave predictably

Problem

Disorganized USD structure blocking pipeline integration

Fix

Restructure into clean OpenUSD scene graphs with proper hierarchy

Result

Environment loads correctly in Isaac Sim, prims are addressable

Problem

Semantic labels misaligned with geometry

Fix

Semantic and instance labeling matched to mesh boundaries

Result

Perception ground truth is geometrically accurate

Problem

Results vary between simulation runs

Fix

Determinism testing and solver parameter documentation

Result

Runs are reproducible within documented constraints

What we do not do

Narrow scope keeps validation credible. We do one thing well.

  • Simulator engine development (we use Isaac Sim, we don't build it)
  • Robot policy or RL training
  • Sensor hardware modeling
  • Sim-to-real transfer guarantees
  • Generic asset libraries or marketplaces

How it works

1

You provide the environment

Input

USD stage, scan data, CAD export, or AI-generated scene

Method

Any source format accepted

Output

Environment loaded into Isaac Sim for analysis

2

We audit failure modes

Input

Loaded environment

Method

Scale checks, collision tests, solver stability runs, semantic review

Output

Failure-mode report with severity ranking

3

We harden the environment

Input

Audit findings

Method

Collision rebuild, contact offset tuning, friction calibration, USD restructuring

Output

Corrected USD stage + solver test logs

4

You receive the deliverables

Input

Validated environment

Method

Documentation and packaging

Output

USD stage, fix list, known limitations, reproducibility notes

Pilot engagement

A focused engagement to validate our process on your environment before committing to larger scope.

Scope

  • One environment or zone (e.g., single room, warehouse aisle)
  • Physics-validated (solver stability confirmed)
  • Collision-stable (no jitter, clipping, or explosion)
  • Semantically consistent (labels match geometry)
  • Delivered Isaac-ready (loads and runs without errors)

Deliverables

  • Validated USD stage file
  • List of fixes performed with before/after notes
  • Known limitations document
  • Reproducibility notes (solver settings, tested configurations)

Timeline (7–14 days)

Days 1–3

Audit + failure-mode report

Days 4–10

Fixes + solver testing

Days 11–14

Delivery + documentation

Tools and compatibility

Environments are validated in the simulator you will use. We work within the NVIDIA Isaac ecosystem.

NVIDIA Isaac SimPhysX-based physics, RTX rendering, sensor simulation
Isaac Lab / Lab-ArenaRL training environments, task definitions
OpenUSDScene structure, asset composition, pipeline integration
Client-specific configurationsRobot URDFs, sensor configs, custom pipeline requirements

Validation examples

Representative outcomes from environment hardening. These are illustrative, not guarantees—results depend on input quality and use case.

Warehouse environment
Issue found

Collision hulls 3–5 cm oversized

Fix applied

Rebuilt collision meshes with proper convex decomposition

Outcome

Planner path rejection reduced from ~40% to <5%

Indoor scan (photogrammetry)
Issue found

Scale drift of 8% across scene

Fix applied

Corrected scale using reference measurements

Outcome

Navigation drift eliminated, robot localization stable

AI-generated factory floor
Issue found

Contact instability causing object jitter

Fix applied

Tuned contact offsets and solver iteration counts

Outcome

Grasp simulation stabilized, consistent pick success

Specific metrics are environment-dependent. We document actual measured improvements for each engagement.

About

We have spent years building 3D environments and debugging why they fail in simulation. Collision meshes that look correct but cause solver instability. Scale errors that only show up when a planner runs. Friction values copied from templates that break locomotion.

Our focus is preventing these failures before they corrupt your training or evaluation. We know what PhysX does with bad geometry, and we fix it at the source.

We sit between environment generation (AI tools, photogrammetry, CAD exports) and the simulation trust your robotics team needs. The tools generate fast. We make the output reliable.

If simulation correctness matters to your team, let's talk.

Describe your environment and what you're trying to simulate. We'll tell you if we can help.